AI Insights · Timothy · October 2022
Top 5 Golf Games on Android in Central America Q3 2022
Discover the performance of the top 5 golf games on Android in Central America during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 golf games on Android in Central America showcased varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for these popular games.
Golf Clash - Golfing Simulator saw fluctuations in its weekly revenue, peaking at approximately $4.1K in the week of July 4th before dipping to around $1.8K by late August. Weekly downloads for the game remained relatively stable, averaging around 500, with a slight peak of 646 in mid-July. Active users hovered around 800, with minor declines observed towards the end of the quarter.
Golf Rival - Multiplayer Game experienced a similar trend in revenue, starting at $1.3K at the end of June and gradually decreasing to $635 by the end of September. Downloads for this game showed a steady decline from 435 to 378 over the same period. The game's active user base started at over 7K and saw a gradual decrease, ending the quarter at approximately 5.7K.
Golf Battle demonstrated a strong performance in downloads, peaking at nearly 20K in mid-July before stabilizing around 14K by the end of September. Revenue for Golf Battle fluctuated, with noticeable peaks of $696 in mid-August and $698 in the final week of September. Active user numbers for the game were robust, consistently staying above 120K throughout the quarter.
WGT Golf had modest revenue figures, averaging around $200 weekly, with a peak of $319 at the end of August. Weekly downloads for WGT Golf were stable, ranging between 500 and 700. Active users remained steady, fluctuating slightly around 12K.
Ultimate Golf! showed variable performance in downloads, peaking at 1.8K in mid-July and dropping to around 364 by the end of September. Revenue for Ultimate Golf! remained relatively low, averaging between $150 and $250 weekly. Active users peaked at 4.7K in mid-July but declined to around 2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.